A Deep Dive into Materials - with Josh Radle, Applications Engineer

In this session, Josh Radle will discuss the ever-evolving technology industry and how the demand for higher quality renderings is growing. He will take attendees on a deep dive into what the different types of materials in Enscape are and will also look at what Physically Based Rendering (PBR) is and why this can help users achieve a high-quality rendering.

What to Expect

  • Advanced User Tips

    Discover what the different material types are in Enscape.

  • Discover Physically Based Rendering

    Learn what Physically Based Rendering is and discover the science behind it.

  • Discover Texture Maps

    Discover what the different texture maps are that make up these materials.

  • Workflow Tips

    Learn how these materials can provide high-quality renderings.

Presenters

  • Josh Radle

    Application Engineer

    Enscape

    Josh provides technical support and training at Enscape. He holds a degree in Game Art and Animation. Before joining Enscape, Josh worked as Senior Product Manager at Autodesk reseller ATG USA, where he led the company's AEC visualization training and consulting efforts. He's a passionate BIM and Rendering expert who has consulted with some of the world's largest AEC companies.