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A Deep Dive into Materials - with Josh Radle, Applications Engineer

In this session, Josh Radle will discuss the ever-evolving technology industry and how the demand for higher quality renderings is growing. He will take attendees on a deep dive into what the different types of materials in Enscape are and will also look at what Physically Based Rendering (PBR) is and why this can help users achieve a high-quality rendering.

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Webinar Content

What to Expect

  • Advanced User Tips

    Discover what the different material types are in Enscape.

  • Discover Physically Based Rendering

    Learn what Physically Based Rendering is and discover the science behind it.

  • Discover Texture Maps

    Discover what the different texture maps are that make up these materials.

  • Workflow Tips

    Learn how these materials can provide high-quality renderings.

Presenters

  • Josh Radle

    Application Engineer  •  Chaos

    Josh provides technical support and training for Enscape at Chaos.  He holds a degree in Game Art and Animation. Before joining Chaos, Josh worked as Senior Product Manager at an Autodesk reseller, leading the company's AEC visualization training and consulting efforts. He's a passionate BIM and rendering expert who has consulted with some of the world's largest AEC companies.